Synopsis of design for Students use of FLICKR
Year 12 - Hospitality
Current Unit of Work: Workplace Health and Safety
1. Students sign up for a FLICKR account and familiarize themselves with the site.
2. Students upload their digital photos relating to OHS issues around the school.
3. Students access photos relevant to their particular subject from FLICKR
4. Students edit and collage photos from both sources to present a visual display of OHS elements.
5. Students submit this display in a blog with a reflection about why they chose these photos, what it represents and how it is relevant to OHS in the school.
If whilst doing this activity students identify issues relating to OHS at the school then the OHS officer within the school will be notified. Students will reflect on this in their blog.
This activity will engage the learner (Kearsley and Shneiderman (1998) in an area of learning that is considered boring in content and challenging in delivery. Students will construct their own knowledge, it will be authentic and creatively embedded with ICT’s.
Cheers
Sue
Kearsley, G., & Shneiderman, B. (1999, April 5). Engagement Theory:A framework for technology-based teaching and learning. Retrieved December 1, 2009, from http://home.sprynet.com/~gkearsley/engage.htm
Tuesday, December 15, 2009
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Hey,
ReplyDeleteJust thought I give a little of my ideas to your synopsis here. I see uses for this technology ranging from creative problem solving to role playing. This is a learning resource which can be used by the teacher to provide visual aid, or by students in assessment type research. All round, technology such as this one adds potential to boring classroom procedures with ranging possibilities. Students can work in teams to collaborate on group worksheets and activities that require visual aids. I think you have done well to utilise the technology in the above example.
Oliver, R (2001), Learning Design, Western Australia, http://www.learningdesigns.uow.edu.au/project/learn_design